Chris Bold |
9536 Interlake Avenue North Seattle, WA 98103 Phone: 206.384.2060 E-Mail: me@chrisbold.net |
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Objective To apply my skills and experience to make the best games possible. Related Experience A ten-year veteran of the video game industry with experience in Production, Design, Localization, and Quality Assurance. Other experience includes Community Support and Screenwriting. Employment |
| Amaze Entertainment | Kirkland, WA |
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Level Designer (1/08-3/09) • Designed level layouts and core game systems. • Preliminary 3D modeling of level and level assets. • Wrote game scripts and integrated code and art assets into game levels. • Created dialog and story elements. • Titles: Spiderman Web of Shadows: Amazing Allies Edition, unannounced children’s game for the Wii. |
| Snowblind Studios | Bothell, WA |
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Associate Project Manager (2/07-10/07) • Responsible for scheduling of Programming, Design, and Art teams. • Assisted development team through all aspects of product development, design, and quality control. • Managed the implementation and evolution of proprietary game toolset. • Negotiated inter-project sharing of resources. • Coordinated and directed both departmental and full team meetings. • Collaborated with internal resources to manage the production of outsourced assets. • Managed the project bug-tracking database. • Titles: Unannounced action game for the XBox 360 and PS3. |
| Mad Doc Software (now Rockstar New England) | Andover, MA |
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Producer (3/05-9/06) • Responsible for management and scheduling of Programming, Design, and Art teams. • Led development team through all aspects of product development, design, and quality control. • Acted as primary contact with the publisher, ensuring that all needs were met and questions were answered. • Maintained positive publisher relationships, synchronizing the publisher’s expectations with that of the project. • Aided in managing quality and budgeting of outsourced assets. • Negotiated inter-project sharing of resources. • Coordinated and directed both departmental and full team meetings. • Titles: Empire Earth II: The Art of Supremacy, Empire Earth III. Associate Producer (11/04-3/05) • Tracked project progress and reported concerns to upper management. • Assembled and evaluated milestone deliverables. • Coordinated the development of game patches and related downloadable content. • Supervised all aspects of developer-side localization. Conducted weekly conference calls with international partners. Facilitated localized all localization needs. • Met departmental needs. • Worked with third party contractors. • Titles: Empire Earth II. Level Designer (3/03-11/04) • Researched, designed, and scripted game missions. • Wrote mission text, voice over, and scripted cinematics. • Contributed to design of core game systems. • Titles: Empire Earth: The Art of Conquest, Wolfenstein: Enemy Territory, Empire Earth II, Star Trek Legacy. |
| Impressions Games | Cambridge, MA |
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QA Lead (1/01-2/03) • Managed a 6-person QA team from inception to completion of title. • Managed bug-tracking database and implementation of testing metrics. • Moderated and provided tech support through developer's community forum. • Titles: Zeus Official Expansion: Poseidon. QA Tester (7/99-12/00) • Isolated, identified, and reported bugs in all aspects of gameplay. • Organized and aided in implementation of public Beta test. • Performed hardware and software compatibility testing. • Titles: Pharaoh, Empire Earth, Zeus: Master of Olympus, NASCAR Racing Season 2002. |
| Nu Image Films | Los Angeles, CA |
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Screenwriter (4/95-8/95) Hard Justice (1995) Education Bachelor of Arts (1991), Hampshire College Skills Word, Excel, Project, Visio, Maya, Photoshop, Dreamweaver, Perforce, SourceSafe, DevTrack, Bugzilla, Wiki, and various proprietary game toolsets. References Available upon request. Click here for a printable version of this résumé. |